I think it is time to begin a game of Doctor Who – Mornington Crescent, a game possible since the late 1960s with the introduction of The Web of Fear to the Doctor Who canon.
As a tribute to the original cross-over artists that made it all possible I think that we should adopt the Haisman and Lincoln protocol. This means that after playing Dulkis you deny all responsibility for it – unless your move is created through the medium of a pseudonym.
Any game will have to be self-policing as I trust you all know the rules, but note merely that for the Doctor Who variation the location should appear in a Doctor Who story – and the objective as ever is to exercise your great intelligence to get to Mornington Crescent.
I’ll begin with the Baker Gambit, although it’s likely to go horribly wrong
I’ll take a straightforward hop to Androzani Minor, and would like to remind players that transmatting is forbidden below the diagonal while there are Wirrn in play. (Wirrrn are of course fair game, but only if a distinction between the two can be made to the satisfaction of a quorum of other players).
Vortis!
It’s got to be Refusis or Dido after that. In the Kingdom of the blind and all that, so I plump for Refusis.
Hmm. That means the laterals are inverted and I need to shunt. If the Raxacoricofallapatorius protocols are in play, and no-one’s invoked the Shadow Proclamation, then my best bet is to try a double loop.
Peladon.
Well, after a bit of shunting leading to Peladon, I’ll invert the diagonal and take a leap to Uxarieus and trust that no-one invokes the shadow proclamation
You may regret that. Skaro!
Ha. You’ve fallen into my trap
Exxilon
Damn! That was going to be my next one!
I can work around this. If I play my blue token and activate the Tombs on Telos, I get a free ride down the time corridor to Mondas. All players previously in Knip are now time-locked.
Justica?
THat calls for a quick trip to Raxac, Raxic, Roxacar.
mmm,
Klom